We are looking for a junior UE4 programmer to join our team on an exciting new multiplayer shooter. As a Gameplay Programmer at Bulkhead you will be working closely with our game development team. You’ll work with other programmers, designers, artists, animators and producers to build out game systems and features.
The team at Bulkhead are a small, tightly knit group of developers who strive to build impressive multiplayer games. Our gameplay programmers tend to be multi-disciplinary developers who push the boundaries to deliver that goal. They create game systems, user interfaces, AI, networked gameplay, gameplay optimisations, audio systems, input systems and design tools.
At Bulkhead Interactive we practice code review, continuous integration and agile methodologies.
Implement new game features and modes.
Iterate on existing features and mechanics.
Solve problems encountered along the way.
Write extensible, stable, efficient code.
Improve as an individual.
A Bachelor’s Degree in Computer Science or other relevant experience.
Must have some prior experience in UE4.
Must understand the importance of efficient networking in a multiplayer game.
Have a strong grasp of C++, software design, programming and debugging.
Have a strong grasp of 3D maths for games.
A good understanding of the unique requirements of a first person shooter.
A desire to craft multiplayer games.
A familiarity of multiplayer game programming.
Ability to communicate with a multidisciplinary team.
A strong desire to overcome difficult hurdles.
A strong desire to learn new skills.
A methodical mind and the ability to think outside the box.
A strong work ethic with a willingness to learn and constantly improve
Strong problem-solving skills
Strong communicator with the ability to articulate systems and ideas effectively
Experience programming multiplayer games in Unreal Engine 4.
Experience writing game code with tight performance constraints.
Experience writing optimised code in Unreal Engine 4.
An understanding of game design.
Have the ability to drive and contribute to all aspects of a game.