Frontier are the studio behind Jurassic World Evolution, Elite Dangerous, Planet Coaster and Planet Zoo. We are Britain’s biggest independent publisher and developer of videogames, based among the world-leading technology cluster in the historic city of Cambridge, England.
We have an opportunity for a Build Engineer to join our team. This is an exciting opportunity to work with our game and technology teams in driving forward the way we test games and tools. The successful candidate will innovate and improve our existing automated testing and build procedures to support these projects, and will manage the various builds both internally during development and for external releases.
Working with our existing continuous integration build setup to ensure that functioning, recent builds of our games and various tools are available to those who require them, and that development progress isn’t blocked by broken builds
Creating new automated tests as part of our continuous integration system, and managing existing tests to ensure they remain relevant for the projects in question
Ensuring that the build process is as fast and hassle-free as possible for all 100+ members of our teams
Improving all aspects of the build process and systems for our various projects. This will include both the process of creating and packaging a build as well as project-specific paths such as data export and validation.
Ability to communicate effectively with team members
Willingness to work collaboratively across multiple disciplines
Good analytical and problem solving skills
Strong attention to detail
Ability to give and receive constructive feedback in order to strive for continuous improvement
Good at managing competing demands for your time.
Qualifications, Skills & Experience
A good degree or equivalent in Computer Science or Computing
Experience with Continuous Integration systems such as Buildbot, Jenkins, CruiseControl
Experience working with large codebases across multiple platforms.
Knowledge of version control systems (preferably SVN)
Recent experience with scripting languages preferably Python or Lua
Experience with tool chains such as Microsoft Visual Studio, Xcode, CLANG, GCC for building applications targeting Windows, Mac OS X, Console and Mobile
Knowledge of build systems such as Jam, NMake or CMake
Knowledge of C++ and/or C# would also be beneficial but is not essential.